dc.identifier.uri |
http://dx.doi.org/10.15488/4753 |
|
dc.identifier.uri |
https://www.repo.uni-hannover.de/handle/123456789/4795 |
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dc.contributor.author |
Ghai, Shashank
|
ger |
dc.contributor.author |
Ghai, Ishan
|
ger |
dc.date.accessioned |
2019-04-25T07:33:52Z |
|
dc.date.available |
2019-04-25T07:33:52Z |
|
dc.date.issued |
2019 |
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dc.identifier.citation |
Ghai, S.; Ghai, I.: Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis. In: Frontiers in Plant Science 10 (2019), 236. DOI: https://doi.org/10.3389/fneur.2019.00236 |
ger |
dc.description.abstract |
Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consensus concerning its influence on spatiotemporal gait parameters and effective training dosage is still warranted. This study analyzes the influence of virtual-reality training (relevant training dosage) on gait recovery in children with cerebral palsy. A search was performed by two reviewers according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines on nine databases: PEDro, EBSCO, PubMed, Cochrane, Web of Science, EMBASE, ICI, Scopus, and PROQUEST. Of 989 records, 16 studies involving a total of 274 children with cerebral palsy met our inclusion criteria. Eighty-eight percent of the studies reported significant enhancements in gait performance after training with virtual reality. Meta-analyses revealed positive effects of virtual-reality training on gait velocity (Hedge's g = 0.68), stride length (0.30), cadence (0.66), and gross motor function measure (0.44). Subgroup analysis reported a training duration of 20–30 min per session, ≤4 times per week across ≥8 weeks to allow maximum enhancements in gait velocity. This study provides preliminary evidence for the beneficial influence of virtual-reality training in gait rehabilitation for children with cerebral palsy. |
ger |
dc.language.iso |
eng |
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dc.publisher |
Lausanne : Frontiers Media |
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dc.relation.ispartofseries |
Frontiers in Plant Science 10 (2019) |
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dc.rights |
CC BY 4.0 Unported |
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dc.rights.uri |
https://creativecommons.org/licenses/by/4.0/ |
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dc.subject |
Virtual-reality |
eng |
dc.subject |
gait recovery |
eng |
dc.subject |
training |
eng |
dc.subject |
cerebral palsy |
eng |
dc.subject.ddc |
610 | Medizin, Gesundheit
|
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dc.title |
Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis |
eng |
dc.type |
Article |
ger |
dc.type |
Text |
ger |
dc.relation.essn |
1664-462X |
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dc.relation.doi |
10.3389/fneur.2019.00236 |
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dc.bibliographicCitation.firstPage |
236 |
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dc.description.version |
publishedVersion |
ger |
tib.accessRights |
frei zug�nglich |
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