Simulation Game Concept For AI-Enhanced Teaching Of Advanced Value Stream Analysis and Design

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dc.identifier.uri https://www.repo.uni-hannover.de/handle/123456789/15382
dc.identifier.uri https://doi.org/10.15488/15262
dc.contributor.author Geisthardt, Mick
dc.contributor.author Engel, Lutz
dc.contributor.author Schnegelberger, Monika
dc.contributor.editor Herberger, David
dc.contributor.editor Hübner, Marco
dc.date.accessioned 2023-11-15T17:45:48Z
dc.date.available 2023-11-15T17:45:48Z
dc.date.issued 2023
dc.identifier.citation Geisthardt, M.; Engel, L.; Schnegelberger, M.: Simulation Game Concept For AI-Enhanced Teaching Of Advanced Value Stream Analysis and Design. In: Herberger, D.; Hübner, M. (Eds.): Proceedings of the Conference on Production Systems and Logistics: CPSL 2023 - 2. Hannover : publish-Ing., 2023, S. 727-737. DOI: https://doi.org/10.15488/15262
dc.description.abstract Value stream analysis and design is employed globally by improvement teams within industrial settings to maximize value creation and eliminate waste. For ending methodical time-centricity, research expanded the methodology to incorporate diverse facets like material flow cost accounting, information logistics, and external influence factors. These enhancements, along with increasing data volumes, are prompting a re-evaluation of how professional improvement teams should think and operate. Consequently, a transformation of the pedagogical approach used for educating students and professionals necessitates novel solutions. Conventional teaching methods such as expository lectures are widely considered inadequate in promoting knowledge retention and engagement. So far, existing research has not yet resulted in a solution that can effectively impart the methodological complexity of advanced value stream analysis and design in a motivating and vivid fashion. To address this gap, this paper applies a tailored CRISP gamification framework to develop a simulation game concept. These concept enables AI-enhanced teaching of advanced value stream analysis and design focusing on identification of multi-stage resource-efficient optimization strategies. Through integration of game-based learning with AI a trained reinforcement learning agent can act either competitively or cooperatively, creating a unique form of teaching accounting the aspects personalization, adaptive feedback, content creation, and analysis and assessment. eng
dc.language.iso eng
dc.publisher Hannover : publish-Ing.
dc.relation.ispartof Proceedings of the Conference on Production Systems and Logistics: CPSL 2023 - 2
dc.relation.ispartof https://doi.org/10.15488/15326
dc.rights CC BY 3.0 DE
dc.rights.uri https://creativecommons.org/licenses/by/3.0/de/deed.de
dc.subject Advanced Value Stream Analysis and Design eng
dc.subject CRISP Gamification Framework eng
dc.subject Simulation Game eng
dc.subject Artificial Intelligence eng
dc.subject Game-based Learning eng
dc.subject Resource-efficient Thinking eng
dc.subject.classification Konferenzschrift ger
dc.subject.ddc 620 | Ingenieurwissenschaften und Maschinenbau
dc.title Simulation Game Concept For AI-Enhanced Teaching Of Advanced Value Stream Analysis and Design eng
dc.type BookPart
dc.type Text
dc.relation.essn 2701-6277
dc.bibliographicCitation.firstPage 727
dc.bibliographicCitation.lastPage 737
dc.description.version publishedVersion
tib.accessRights frei zug�nglich


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